Working on this mesh was alittle difficult because of the many pieces that he was created in. In order to create a proper texture map I had to create a separate texture for each piece of armor and then bring them together in photoshop. On his face I attempted to play with the sculpting feature and I enjoyed playing with it even though my ear doesnt look as good in maya as it does in zbrush or the maya view port (darn render...).
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2TgGb6xbnJfMV5B2_aENhUpS_ocuH_LREihUpBlms9hm7Cs2yvH61xcoGg359SjllHRlqTS2COwa4Fs8XT87u7WAAkXJrDJOFNOHDzgxYZ60LyXRgRrirASa98E497NeUzEb7dAL4ADjJ/s320/zbrush+overview1.jpg)
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