![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwZCk6HXaRJIxMjUBT40hXNszDvPgCVBOD1qIdNLV3GSmFUPR21qGI_BOQdadPP8ehoRcZapejRKAfcKz4KTgAfCZ3_EOEL_aTc9L_pBS96NwGX4Jj-dSLxSOCOVsrZwHyv3x9RvQanSOu/s320/tank+back.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvtIPbBAUY-KWkoxjiVuFm1k3y6kkFlHEDCYXp6Bzce22_89jNPbGiZf2OnIjFOvMCNdYnA3Z2yQRNc5VCT8mgY0V3F1P2ZJpvUp1UsVPq8SB1HdwEBrUiY85KM3Etf2UEQIV315iBWxtZ/s320/tank+front.jpg)
1. My work flow consisted of color coding each uv piece and identifying their location, then painting and shading each piece. After getting the colors close to what i wanted I created the occular acclusion map and found a metal texture online. I edited the metal texture with a paint brush filter to create a grungy look. Finally, I added detail by hand painting the tire treads and side panels on the tank. Lastly I found a picture of a stop light to place on the light fixtures and adjusted the fill, vibrancy, and layers of the texture map.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-a-ydOSLST2jjz11uF1nyQI-64rv13MkfPFTU5Jd2lM58QVBqo8xDaopOfFg8TI-64Hk_mJVQga6J74NVTz6dM3yizfx88f79XlLGqLjLka1iXdSfs90pC2Glo47_rFlxWJOagl1MN44j/s400/tank+overview.jpeg)
2. I used mostly all the tools shown in class with maya, and with photoshop I used the default paintbrush, the smudge tool, the text tool, and copy paste.
3. I think the project turned out pretty good for my first try. I think If I were to go in and really clean it up it would turn out even better.
4. I really like my tire treads and I am surprised at how they turned out considering that I strayed from the original reference photo to create them. I also liked how the stop light looks as a light source. I didnt have to manually shade it because of the nature of the photo graph. I am disappointed in how sloppy my texture map came out and parts of my tank are miss colored because of it. Next time, I will work on having a cleaner texture map.