This is what I have textured in zbrush for the panteon mesh. Since I had never used zbrush before, I decided to use this time to practice instead of trying to create a finished piece.
Working on this mesh was alittle difficult because of the many pieces that he was created in. In order to create a proper texture map I had to create a separate texture for each piece of armor and then bring them together in photoshop. On his face I attempted to play with the sculpting feature and I enjoyed playing with it even though my ear doesnt look as good in maya as it does in zbrush or the maya view port (darn render...).
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