Monday, November 22, 2010
Tuesday, November 9, 2010
panteon half texture
This is what I have textured in zbrush for the panteon mesh. Since I had never used zbrush before, I decided to use this time to practice instead of trying to create a finished piece.
Working on this mesh was alittle difficult because of the many pieces that he was created in. In order to create a proper texture map I had to create a separate texture for each piece of armor and then bring them together in photoshop. On his face I attempted to play with the sculpting feature and I enjoyed playing with it even though my ear doesnt look as good in maya as it does in zbrush or the maya view port (darn render...).
Working on this mesh was alittle difficult because of the many pieces that he was created in. In order to create a proper texture map I had to create a separate texture for each piece of armor and then bring them together in photoshop. On his face I attempted to play with the sculpting feature and I enjoyed playing with it even though my ear doesnt look as good in maya as it does in zbrush or the maya view port (darn render...).
Sunday, November 7, 2010
Fancy Dog
Most of this project was just me getting used to Zbrush's interface and "incredibly" control scheme. I think after climbing those mountains I discovered that the program is really, really cool. Thanks to Trevor, I also learned how to add some depth to my models and sculptures. I didn't produce anything super fancy (I probably should've), but I think this dog is pretty cool. I just took the default Zbrush dog, added some high tech dog glasses and rainboots, then textured him using Zbrush and some fur and rubber textures I found on the internet. Looking back I'm definitely going to mess with the ZSphere's a little more, because they seemed pretty nifty for just creating weird creatures.
Thursday, November 4, 2010
Insect Polypaint
This model was definitely a learning experience. I had a lot of issues with the mesh during the sculpting process. Overall the Polypainting is quite fun once you get into it. I threw a TV dinner into the microwave and half an hour later I remembered it was in there, but only because I got hunger pangs. haha
The computers at school can't handle loading my model for some reason even though it's at ~8.4 million polys. Weird.
The colors are a bit bland but since it's an insect, it can't stray too far from dark colors. I did try a wide range of color schemes and textures but I ended up liking this most. I spent about four hours or so texturing this, most of which was spent on cycling through textures after I decided the previous ones didn't fit.
The computers at school can't handle loading my model for some reason even though it's at ~8.4 million polys. Weird.
The colors are a bit bland but since it's an insect, it can't stray too far from dark colors. I did try a wide range of color schemes and textures but I ended up liking this most. I spent about four hours or so texturing this, most of which was spent on cycling through textures after I decided the previous ones didn't fit.
Texturing in Zbrush
This was my first foray into using Zbrush. The model was not done by me, but I did all the texture work. The textures I used were all included in Zbrush, except for a rhino skin texture that I found on the internet. But I don't recall if I ended up having that in the final product. The shader used is the FastShader.
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