Thursday, September 23, 2010
Hand painted tank
1. My work flow consisted of color coding each uv piece and identifying their location, then painting and shading each piece. After getting the colors close to what i wanted I created the occular acclusion map and found a metal texture online. I edited the metal texture with a paint brush filter to create a grungy look. Finally, I added detail by hand painting the tire treads and side panels on the tank. Lastly I found a picture of a stop light to place on the light fixtures and adjusted the fill, vibrancy, and layers of the texture map.
2. I used mostly all the tools shown in class with maya, and with photoshop I used the default paintbrush, the smudge tool, the text tool, and copy paste.
3. I think the project turned out pretty good for my first try. I think If I were to go in and really clean it up it would turn out even better.
4. I really like my tire treads and I am surprised at how they turned out considering that I strayed from the original reference photo to create them. I also liked how the stop light looks as a light source. I didnt have to manually shade it because of the nature of the photo graph. I am disappointed in how sloppy my texture map came out and parts of my tank are miss colored because of it. Next time, I will work on having a cleaner texture map.
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