Wednesday, December 15, 2010

Holiday Forest




Here is the flythrough for my forest. The trees are a standard asset because I couldn't figure out how to get my custom tree to display. The ground textures are created by me though.


Island Flythrough


Most of the textures were pictures I found online and edited to be seamless. I did make a grass texture, but it just supplemented the grass mesh found in the editor. I also managed to run this through Unity Pro, so I have some nice shadows and water. It's a bit dark, but the skybox I used was dusk, and I didn't think increasing the light in the shadowed areas would look right with that lighting.

mountain lake final



This my scene with reflective water. The second picture is to show a close up of my textures on the trees and lake.

Tuesday, December 14, 2010

Island



I did an Island in unity. I made all the textures for the land, and I used the prebuild water, trees, and sky. This was my first time with unity and I enjoyed it.

Unity Project


Did a beach scene from a D&D campaign I wrote. Players have actually played through this beach and I thought it would be fun to make it. PS this place is HUGE, in game the player is about half the size of those trees.

Wednesday, December 8, 2010

Current Work in Progress

This is my current work in progress on the environment. I'm going to modify it to be more of an actual island, as the clipped geometry is buggin me. Now, the player would never see this, but it might be a good idea to make some visual sense as to why they can't go outside the boundaries. I also am working on making the textures a higher resolution.

Monday, December 6, 2010

Mountain Lake


I decided to do a autumn scene at dusk for my terrain. I am using a mixture of premade/stock textures, but I am hoping that I can create most of the textures in the scene.

Sunday, December 5, 2010

For my environment I'm working on a Christmas-y type forest. I wasn't planning on putting snow in, but I might if I don't like the way it looks.

The ground texture is supposed to be pine needles and needle clumps off of evergreen trees. I might also make a plain dirt version for paths.




My trees are all sort of Christmas trees. This is one in progress, though it doesn't look very good at the moment. Hopefully it'll look better in the engine. I don't have an actual environment map set up yet, I figure I'll do that last and place everything in at the end.


Thursday, December 2, 2010

Island in Unity



I'm creating a creepy looking island (which just happens to be creepy because there's too much fog and the island can't invest in a lighthouse). I'm using a mixture of custom created textures and a couple built in ones.

Unity Environment

I'm making an arctic scene.  So far I have only used four textures but I plan to spruce it up a bit with a few more.

I'm almost done with the texturing and will move on to adding foliage of some sort, then some structures.